1. Deild·
Regular Season - 6·05/27/2026·07:15 PM
Ægir
Ægir
DLWLL
4-1
Finished
HT0-0
IR Reykjavik
IR Reykjavik
WLDLW
Neutral📍 GeoSalmo vollurinn, Thorlakshofn
Last 101. Deild
Ægir10matchesReykjavik10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
43%
Overall

Composite team strength — average of LTQ and Hype.

51%
1482
ELO

Chess-style strength rating going into kick-off.

1502
41%
LTQ

Long-term quality across all competitions.

50%
45%
Hype

Short-term fixture buzz / excitement signal.

52%
2.48
Momentum

Recent goal-scoring trend (weighted goals signal).

4.59

Match Outcome

Match Outcomeresults breakdown
1010
1.00
Points per Game

Average points per match across the sampled games (max 3).

1.40
30%
Win Rate

Share of sampled matches won.

40%
10%
Draw Rate

Share of sampled matches that ended level.

20%
60%
Loss Rate

Share of sampled matches lost (lower is better).

40%
20%
Clean Sheet10%

Share of matches with no goals conceded.

0%
30%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
1.50
Avg Goals Scored

Goals scored per match across the sampled games.

2.60
70%
Scored > 0.580%

Share of matches where the team scored at least once.

90%
80%
Over 1.590%

Share of matches with total goals > 1.5.

100%
70%
Over 2.580%

Share of matches with total goals > 2.5.

90%
20%
Over 3.550%

Share of matches with total goals > 3.5 — high-scoring affairs.

80%
60%
BTTS75%

Share of matches where both teams scored.

90%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
10%
Scored Both Halves20%

Share of matches with a goal in both the 1st and 2nd half.

30%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.50
Avg Goals Conceded

Goals conceded per match (lower is better).

2.50
20%
Clean Sheet10%

Share of matches with no goals conceded.

0%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.64
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.68
1.81
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

2.63
-0.17
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.05
0.05
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.48

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT30%

Share of matches the team led at halftime — fast-start signal.

40%4/10
50%5/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

50%5/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

10%1/10
60%6/10
HT/FT Same Outcome45%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

30%3/10
100%2/2
Led at HT → Won75%

Of matches led at HT, share converted into a full-time win — closing strength.

50%2/4
0%0/3
Trailed at HT → Recovered0%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 9/109/101010
8%
0-15'15%

Hot starts — share of the team's goals scored in the opening 15 minutes.

22%
31%
16-30'28%

Early control — share scored between the 16th and 30th minute.

26%
0%
31-45'2%

Pre-HT push — share scored in the run-up to halftime.

4%
15%
46-60'19%

Restart wave — share scored in the first 15 minutes after HT.

22%
23%
61-75'14%

Game-state shift — share scored between minutes 61 and 75.

4%
23%
76-90+'22%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

22%

First-Goal Edge

First-Goal Edgewho strikes first
events 9/109/101010
38%3/8
Scored First47%

Share of matches where the team opened the scoring — fast-start signal.

56%5/9
63%5/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

44%4/9
67%2/3
Win when Scoring First53%

Of matches the team scored first, share converted into a win — closing strength after the opener.

40%2/5
0%0/5
Win when Conceding First13%

Of matches conceding first, share rescued into a win — comeback strength.

25%1/4
24'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

21'
34'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

32'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 9/109/101010
33%3/9
Scored after 75'33%

Share of matches with a late goal scored by the team — late finishers signal.

33%3/9
22%2/9
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

44%4/9
100%2/2
Lead Saved after 75'83%

Of matches leading at 75', share closed out for a win — closing strength.

67%2/3
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

33%1/3
0%0/9
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

11%1/9

Set Pieces

Set Piecespenalty / own-goal share
events 9/109/101010
92%12/13
Open-Play Share92%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

91%21/23
8%1/13
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

4%1/23
0%0/13
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

4%1/23
7%1/15
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

5%1/21
0%0/15
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/21

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 9/109/101010
43%3/7
Match Cards > 3.571%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

100%4/4
7/104/10
29%2/7
Match Cards > 4.552%

Share of matches with total card points > 4.5 — Over 4.5 line.

75%3/4
7/104/10
65%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

50%