2. Deild·
Regular Season - 7·06/10/2026·06:00 PM
Fjardabyggd / Leiknir
Fjardabyggd / Leiknir
WLWLL
2-3
Finished
HT1-0
Fjolnir
Fjolnir
LLWLW
Last 102. Deild
Leiknir10matchesFjolnir10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
59%
Overall

Composite team strength — average of LTQ and Hype.

47%
1508
ELO

Chess-style strength rating going into kick-off.

1354
56%
LTQ

Long-term quality across all competitions.

47%
62%
Hype

Short-term fixture buzz / excitement signal.

47%
4.55
Momentum

Recent goal-scoring trend (weighted goals signal).

5.27

Match Outcome

Match Outcomeresults breakdown
1010
1.60
Points per Game

Average points per match across the sampled games (max 3).

1.30
50%
Win Rate

Share of sampled matches won.

40%
10%
Draw Rate

Share of sampled matches that ended level.

10%
40%
Loss Rate

Share of sampled matches lost (lower is better).

50%
30%
Clean Sheet15%

Share of matches with no goals conceded.

0%
20%
Failed to Score

Share of matches where the team didn't score (lower is better).

0%

Goal Scoring

Goal Scoringattacking output
1010
2.20
Avg Goals Scored

Goals scored per match across the sampled games.

2.80
80%
Scored > 0.590%

Share of matches where the team scored at least once.

100%
90%
Over 1.595%

Share of matches with total goals > 1.5.

100%
60%
Over 2.575%

Share of matches with total goals > 2.5.

90%
60%
Over 3.570%

Share of matches with total goals > 3.5 — high-scoring affairs.

80%
50%
BTTS75%

Share of matches where both teams scored.

100%
20%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
50%
Scored Both Halves60%

Share of matches with a goal in both the 1st and 2nd half.

70%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.60
Avg Goals Conceded

Goals conceded per match (lower is better).

2.30
30%
Clean Sheet15%

Share of matches with no goals conceded.

0%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
38%3/8
Leading at HT49%

Share of matches the team led at halftime — fast-start signal.

60%6/10
50%4/8
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

10%1/10
13%1/8
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
63%5/8
HT/FT Same Outcome61%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

60%6/10
100%3/3
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

67%4/6
0%0/1
Trailed at HT → Recovered17%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

33%1/3

Goal Timing

Goal Timingwhen goals happen
events 5/107/101010
29%
0-15'17%

Hot starts — share of the team's goals scored in the opening 15 minutes.

5%
14%
16-30'16%

Early control — share scored between the 16th and 30th minute.

18%
21%
31-45'18%

Pre-HT push — share scored in the run-up to halftime.

14%
7%
46-60'13%

Restart wave — share scored in the first 15 minutes after HT.

18%
7%
61-75'10%

Game-state shift — share scored between minutes 61 and 75.

14%
21%
76-90+'27%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

32%

First-Goal Edge

First-Goal Edgewho strikes first
events 5/107/101010
80%4/5
Scored First69%

Share of matches where the team opened the scoring — fast-start signal.

57%4/7
20%1/5
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

43%3/7
50%2/4
Win when Scoring First50%

Of matches the team scored first, share converted into a win — closing strength after the opener.

50%2/4
0%0/1
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/3
9'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

24'
53'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

27'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 5/107/101010
60%3/5
Scored after 75'59%

Share of matches with a late goal scored by the team — late finishers signal.

57%4/7
0%0/5
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

43%3/7
100%2/2
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%2/2
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/2
20%1/5
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

43%3/7

Set Pieces

Set Piecespenalty / own-goal share
events 5/107/101010
86%12/14
Open-Play Share91%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

95%21/22
7%1/14
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

5%1/22
7%1/14
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/22
29%2/7
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/18
0%0/7
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/18

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 5/107/101010
100%1/1
Match Cards > 3.575%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

50%1/2
1/102/10
0%0/1
Match Cards > 4.50%

Share of matches with total card points > 4.5 — Over 4.5 line.

0%0/2
1/102/10
80%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

69%

Venue Edge

Venue EdgeLeiknir at home · Fjolnir on the road
55
2.40
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.20
80%4/5
Win Rate60%

Share of sampled matches won.

40%2/5
20%1/5
Loss Rate

Share of sampled matches lost (lower is better).

60%3/5
2.80
Avg Goals Scored

Goals scored per match across the sampled games.

3.00
1.00
Avg Goals Conceded

Goals conceded per match (lower is better).

2.40
60%3/5
Clean Sheet30%

Share of matches with no goals conceded.

0%0/5
40%2/5
BTTS70%

Share of matches where both teams scored.

100%5/5
60%3/5
Over 2.580%

Share of venue matches with total goals > 2.5.

100%5/5