Cearense - 2·
Semi-finals·05/31/2026·06:00 PM
Itapipoca
Itapipoca
DLLWW
2-0
Finished
HT1-0
Crato
Crato
DWLWD
Neutral📍 Estadio Perilo Teixeira, Itapipoca
Season statsCearense - 2
Itapipoca9matchesCrato10matches

Every panel below reflects each team's matches in Cearense - 2.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
50%
Overall

Composite team strength — average of LTQ and Hype.

60%
1283
ELO

Chess-style strength rating going into kick-off.

1276
59%
LTQ

Long-term quality across all competitions.

65%
40%
Hype

Short-term fixture buzz / excitement signal.

54%
2.67
Momentum

Recent goal-scoring trend (weighted goals signal).

2.73

Match Outcome

Match Outcomeresults breakdown
910
1.78
Points per Game

Average points per match across the sampled games (max 3).

1.90
56%
Win Rate

Share of sampled matches won.

50%
11%
Draw Rate

Share of sampled matches that ended level.

40%
33%
Loss Rate

Share of sampled matches lost (lower is better).

10%
33%
Clean Sheet42%

Share of matches with no goals conceded.

50%
22%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
910
1.44
Avg Goals Scored

Goals scored per match across the sampled games.

1.30
78%
Scored > 0.584%

Share of matches where the team scored at least once.

90%
67%
Over 1.563%

Share of matches with total goals > 1.5.

60%
44%
Over 2.537%

Share of matches with total goals > 2.5.

30%
44%
Over 3.537%

Share of matches with total goals > 3.5 — high-scoring affairs.

30%
44%
BTTS47%

Share of matches where both teams scored.

50%
22%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

10%
33%
Scored Both Halves28%

Share of matches with a goal in both the 1st and 2nd half.

22%

Defensive Solidity

Defensive Soliditygoals & shots conceded
910
1.33
Avg Goals Conceded

Goals conceded per match (lower is better).

0.80
33%
Clean Sheet42%

Share of matches with no goals conceded.

50%

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
910
33%3/9
Leading at HT33%

Share of matches the team led at halftime — fast-start signal.

33%3/9
22%2/9
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

56%5/9
44%4/9
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

11%1/9
78%7/9
HT/FT Same Outcome72%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

67%6/9
100%3/3
Led at HT → Won83%

Of matches led at HT, share converted into a full-time win — closing strength.

67%2/3
25%1/4
Trailed at HT → Recovered13%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 6/94/10910
0%
0-15'10%

Hot starts — share of the team's goals scored in the opening 15 minutes.

20%
14%
16-30'7%

Early control — share scored between the 16th and 30th minute.

0%
0%
31-45'10%

Pre-HT push — share scored in the run-up to halftime.

20%
57%
46-60'29%

Restart wave — share scored in the first 15 minutes after HT.

0%
14%
61-75'7%

Game-state shift — share scored between minutes 61 and 75.

0%
14%
76-90+'37%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

60%

First-Goal Edge

First-Goal Edgewho strikes first
events 6/94/10910
50%3/6
Scored First63%

Share of matches where the team opened the scoring — fast-start signal.

75%3/4
50%3/6
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

25%1/4
100%3/3
Win when Scoring First100%

Of matches the team scored first, share converted into a win — closing strength after the opener.

100%3/3
0%0/3
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/1
39'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

65'
17'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

15'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 6/94/10910
17%1/6
Scored after 75'46%

Share of matches with a late goal scored by the team — late finishers signal.

75%3/4
0%0/6
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

0%0/4
100%2/2
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%1/1
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/1
0%0/6
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

75%3/4

Set Pieces

Set Piecespenalty / own-goal share
events 6/94/10910
100%7/7
Open-Play Share90%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

80%4/5
0%0/7
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

20%1/5
0%0/7
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/5
13%1/8
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/2
0%0/8
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/2

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 6/94/10910
100%1/1
Match Cards > 3.550%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

0%0/1
1/91/10
0%0/1
Match Cards > 4.50%

Share of matches with total card points > 4.5 — Over 4.5 line.

0%0/1
1/91/10
0%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

40%