Serie D·
Regular Season - 8·05/24/2026·07:00 PM
CRAC
CRAC
WDWWL
0-0
Finished
HT0-0
Uberlandia
Uberlandia
DWWWW
Last 10Serie D
CRAC10matchesUberlandia10matches

Season just started — only a handful of league matches played so far. Every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
63%
Overall

Composite team strength — average of LTQ and Hype.

70%
1283
ELO

Chess-style strength rating going into kick-off.

1263
48%
LTQ

Long-term quality across all competitions.

65%
77%
Hype

Short-term fixture buzz / excitement signal.

75%
1.60
Momentum

Recent goal-scoring trend (weighted goals signal).

2.62

Match Outcome

Match Outcomeresults breakdown
1010
1.10
Points per Game

Average points per match across the sampled games (max 3).

2.00
30%
Win Rate

Share of sampled matches won.

60%
20%
Draw Rate

Share of sampled matches that ended level.

20%
50%
Loss Rate

Share of sampled matches lost (lower is better).

20%
40%
Clean Sheet35%

Share of matches with no goals conceded.

30%
40%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
0.80
Avg Goals Scored

Goals scored per match across the sampled games.

1.50
60%
Scored > 0.575%

Share of matches where the team scored at least once.

90%
50%
Over 1.565%

Share of matches with total goals > 1.5.

80%
40%
Over 2.550%

Share of matches with total goals > 2.5.

60%
10%
Over 3.510%

Share of matches with total goals > 3.5 — high-scoring affairs.

10%
40%
BTTS55%

Share of matches where both teams scored.

70%
10%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
20%
Scored Both Halves30%

Share of matches with a goal in both the 1st and 2nd half.

40%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.10
Avg Goals Conceded

Goals conceded per match (lower is better).

1.00
Avg SoT Conceded

Shots on target faced per match — quality of chances given up (> 5.5 is severe).

6.00
0/101/10
Save %

Share of opponent shots on target stopped by the keeper.

0%
0/101/10
40%
Clean Sheet35%

Share of matches with no goals conceded.

30%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.13
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

1.81
0.66
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

1.34
0.47
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

0.47
-0.21
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.30

Shots Quality

Shots Qualityvolume & accuracy
1010
Avg Shots on Target

Shots on target per match — strikes the keeper had to handle (> 5.5/match is heavy).

4.00
0/101/10

Possession & Passing

Possession & Passingball control
1010
Avg Possession

Share of match time with the ball. > 55% is dominant, < 40% is reactive.

50%
0/101/10

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
20%2/10
Leading at HT30%

Share of matches the team led at halftime — fast-start signal.

40%4/10
50%5/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

50%5/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

10%1/10
70%7/10
HT/FT Same Outcome60%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

50%5/10
100%2/2
Led at HT → Won88%

Of matches led at HT, share converted into a full-time win — closing strength.

75%3/4
0%0/3
Trailed at HT → Recovered0%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 8/109/101010
13%
0-15'6%

Hot starts — share of the team's goals scored in the opening 15 minutes.

0%
13%
16-30'14%

Early control — share scored between the 16th and 30th minute.

15%
13%
31-45'18%

Pre-HT push — share scored in the run-up to halftime.

23%
13%
46-60'18%

Restart wave — share scored in the first 15 minutes after HT.

23%
25%
61-75'24%

Game-state shift — share scored between minutes 61 and 75.

23%
25%
76-90+'20%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

15%

First-Goal Edge

First-Goal Edgewho strikes first
events 8/109/101010
25%2/8
Scored First50%

Share of matches where the team opened the scoring — fast-start signal.

75%6/8
75%6/8
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

25%2/8
100%2/2
Win when Scoring First92%

Of matches the team scored first, share converted into a win — closing strength after the opener.

83%5/6
17%1/6
Win when Conceding First8%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/2
13'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

38'
38'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

16'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 8/109/101010
25%2/8
Scored after 75'24%

Share of matches with a late goal scored by the team — late finishers signal.

22%2/9
25%2/8
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

33%3/9
100%3/3
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%4/4
0%0/3
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/4
0%0/8
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/9

Set Pieces

Set Piecespenalty / own-goal share
events 8/109/101010
88%7/8
Open-Play Share94%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

100%13/13
13%1/8
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

0%0/13
0%0/8
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/13
0%0/11
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/9
0%0/11
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/9

Corners

Cornersset-piece pressure
1010
Avg Corners For

Average corners won per match — attacking territorial pressure (> 5.5 is heavy).

6.00
0/101/10
Avg Corners Against

Average corners conceded per match — territorial pressure faced (lower is better).

4.00
0/101/10
Corner Share

Share of total corners in the team's matches that went to the team — territorial dominance ratio.

60%
0/101/10
0/0
Match Corners > 8.5

Share of matches with total corners > 8.5 (Over 8.5 line) — high-tempo encounter signal.

100%1/1
0/101/10
0/0
Match Corners > 9.5

Share of matches with total corners > 9.5 (Over 9.5 line).

100%1/1
0/101/10
0/0
Match Corners > 10.5

Share of matches with total corners > 10.5 (Over 10.5 line) — corner-heavy clashes only.

0%0/1
0/101/10

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 8/109/101010
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

3.00
0/102/10
0/0
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

0%0/2
0/102/10
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

0.00
0/102/10
33%1/3
Match Cards > 3.567%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

100%2/2
3/102/10
0%0/3
Match Cards > 4.525%

Share of matches with total card points > 4.5 — Over 4.5 line.

50%1/2
3/102/10
64%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

73%

Venue Edge

Venue EdgeCRAC at home · Uberlandia on the road
46
1.75
PPG at Venue

Points per match at the venue — home team at home, away team away.

2.17
50%2/4
Win Rate58%

Share of sampled matches won.

67%4/6
25%1/4
Loss Rate

Share of sampled matches lost (lower is better).

17%1/6
1.00
Avg Goals Scored

Goals scored per match across the sampled games.

1.50
0.75
Avg Goals Conceded

Goals conceded per match (lower is better).

0.83
50%2/4
Clean Sheet50%

Share of matches with no goals conceded.

50%3/6
50%2/4
BTTS50%

Share of matches where both teams scored.

50%3/6
50%2/4
Over 2.550%

Share of venue matches with total goals > 2.5.

50%3/6
1.28
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.71
0.44
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).

1.33