Friendlies·
Friendly International·06/03/2026·06:45 PM
Luxembourg
Luxembourg
WWLLL
0-1
Finished
HT0-0
Italy
Italy
DWLWW
Neutral📍 Stade de Luxembourg, Luxembourg
Last 10Friendlies
Luxembourg10matchesItaly10matches

Not in either team's main domestic league — every panel below reflects each team's most recent matches across all competitions.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
44%
Overall

Composite team strength — average of LTQ and Hype.

67%
1331
ELO

Chess-style strength rating going into kick-off.

1610
31%
LTQ

Long-term quality across all competitions.

70%
56%
Hype

Short-term fixture buzz / excitement signal.

64%
2.12
Momentum

Recent goal-scoring trend (weighted goals signal).

3.14

Match Outcome

Match Outcomeresults breakdown
1010
0.70
Points per Game

Average points per match across the sampled games (max 3).

2.20
20%
Win Rate

Share of sampled matches won.

70%
10%
Draw Rate

Share of sampled matches that ended level.

10%
70%
Loss Rate

Share of sampled matches lost (lower is better).

20%
30%
Clean Sheet40%

Share of matches with no goals conceded.

50%
70%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
0.60
Avg Goals Scored

Goals scored per match across the sampled games.

2.40
30%
Scored > 0.560%

Share of matches where the team scored at least once.

90%
60%
Over 1.580%

Share of matches with total goals > 1.5.

100%
30%
Over 2.545%

Share of matches with total goals > 2.5.

60%
20%
Over 3.530%

Share of matches with total goals > 3.5 — high-scoring affairs.

40%
10%
BTTS25%

Share of matches where both teams scored.

40%
0%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

20%
10%
Scored Both Halves25%

Share of matches with a goal in both the 1st and 2nd half.

40%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.40
Avg Goals Conceded

Goals conceded per match (lower is better).

1.30
12.78
Avg Shots Conceded

Total shots faced per match — defensive pressure (> 17.5/match is heavy siege).

10.50
9/10
4.22
Avg SoT Conceded

Shots on target faced per match — quality of chances given up (> 5.5 is severe).

4.10
9/10
2.78
Avg Saves

Goalkeeper saves per match (> 4.5 means the keeper is doing heavy lifting).

2.80
9/10
66%
Save %67%

Share of opponent shots on target stopped by the keeper.

68%
9/10
30%
Clean Sheet40%

Share of matches with no goals conceded.

50%

xG Trends

xG TrendsEWMA-smoothed performance
1010
0.51
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.85
1.39
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

0.22
-0.88
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

2.63
0.40
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

-0.58
0.06
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

0.15

Shots Quality

Shots Qualityvolume & accuracy
1010
8.56
Avg Shots

Total shots per match — pure attacking volume (> 16.5/match is elite).

20.20
9/10
2.89
Avg Shots on Target

Shots on target per match — strikes the keeper had to handle (> 5.5/match is heavy).

6.70
9/10
4.67
Avg Shots in Box

Shots taken from inside the penalty area — proximity to goal (> 8.5/match means consistent box presence).

13.60
9/10
55%
Box Shot %61%

Share of shots taken from inside the box — chance-selection quality. Mid sits ~60%, elite > 75%.

67%
9/10
34%
On-Target %33%

Share of shots that hit the target — striking accuracy. Mid ~33%, elite > 40%.

33%
9/10
8%
Shot Conversion10%

Goals per shot taken — clinical efficiency. ~10% is league average, > 15% is elite finishing.

12%
9/10

Possession & Passing

Possession & Passingball control
1010
49%
Avg Possession

Share of match time with the ball. > 55% is dominant, < 40% is reactive.

60%
9/10
80%
Pass Accuracy

Share of passes completed — distribution quality. Mid sits ~80%, elite > 88%.

86%
9/10
415.33
Avg Passes

Total passes attempted per match — distribution volume. Top sides > 550, bottom sides < 400.

543.50
9/10
-0.01
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

0.18

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
10%1/10
Leading at HT30%

Share of matches the team led at halftime — fast-start signal.

50%5/10
60%6/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

40%4/10
30%3/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

10%1/10
50%5/10
HT/FT Same Outcome45%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

40%4/10
100%1/1
Led at HT → Won80%

Of matches led at HT, share converted into a full-time win — closing strength.

60%3/5
0%0/3
Trailed at HT → Recovered0%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

0%0/1

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
0%
0-15'6%

Hot starts — share of the team's goals scored in the opening 15 minutes.

11%
29%
16-30'18%

Early control — share scored between the 16th and 30th minute.

7%
14%
31-45'15%

Pre-HT push — share scored in the run-up to halftime.

15%
29%
46-60'24%

Restart wave — share scored in the first 15 minutes after HT.

19%
14%
61-75'15%

Game-state shift — share scored between minutes 61 and 75.

15%
14%
76-90+'24%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

33%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
22%2/9
Scored First56%

Share of matches where the team opened the scoring — fast-start signal.

90%9/10
78%7/9
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

10%1/10
100%2/2
Win when Scoring First89%

Of matches the team scored first, share converted into a win — closing strength after the opener.

78%7/9
0%0/7
Win when Conceding First0%

Of matches conceding first, share rescued into a win — comeback strength.

0%0/1
34'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

37'
43'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

14'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
10%1/10
Scored after 75'30%

Share of matches with a late goal scored by the team — late finishers signal.

50%5/10
10%1/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

40%4/10
100%2/2
Lead Saved after 75'93%

Of matches leading at 75', share closed out for a win — closing strength.

86%6/7
0%0/2
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

14%1/7
10%1/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

30%3/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
86%6/7
Open-Play Share85%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

85%23/27
14%1/7
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

7%2/27
0%0/7
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

7%2/27
14%2/14
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

0%0/11
0%0/14
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

0%0/11

Corners

Cornersset-piece pressure
1010
3.00
Avg Corners For

Average corners won per match — attacking territorial pressure (> 5.5 is heavy).

7.20
9/10
4.33
Avg Corners Against

Average corners conceded per match — territorial pressure faced (lower is better).

3.80
9/10
41%
Corner Share53%

Share of total corners in the team's matches that went to the team — territorial dominance ratio.

65%
9/10
-1.74
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

3.48
22%2/9
Match Corners > 8.536%

Share of matches with total corners > 8.5 (Over 8.5 line) — high-tempo encounter signal.

50%5/10
9/10
0%0/9
Match Corners > 9.525%

Share of matches with total corners > 9.5 (Over 9.5 line).

50%5/10
9/10
0%0/9
Match Corners > 10.525%

Share of matches with total corners > 10.5 (Over 10.5 line) — corner-heavy clashes only.

50%5/10
9/10

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
2.89
Avg Yellow Cards

Yellow cards picked up per match — discipline signal (lower is better).

1.30
9/10
22%2/9
Red Card Match Rate

Share of matches with at least one red card to the team — sending-off risk.

10%1/10
9/10
12.89
Avg Fouls

Fouls committed per match — aggression / tactical-foul tendency (lower is calmer).

10.30
9/10
100%9/9
Match Cards > 3.579%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

57%4/7
9/107/10
78%7/9
Match Cards > 4.560%

Share of matches with total card points > 4.5 — Over 4.5 line.

43%3/7
9/107/10
67%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

70%