1. Division·
Regular Season - 11·06/14/2026·02:00 PM
Haugesund
Haugesund
WWWDL
VS
Ranheim
Ranheim
DWLWL
📍 Haugesund Stadion, Haugesund
Season stats1. Division
Haugesund10matchesRanheim10matches

Every panel below reflects each team's matches in 1. Division.

Coverage varies by leaguetop-tier competitions have richer per-match data; lower divisions and smaller leagues track fewer metrics, so some panels may be sparse or missing entirely.
Pre-match snapshotevery value reflects each team's state going into kick-off — frozen before the match starts, not updated live.

Overall

Overallteam-strength snapshot
75%
Overall

Composite team strength — average of LTQ and Hype.

50%
1350
ELO

Chess-style strength rating going into kick-off.

1570
67%
LTQ

Long-term quality across all competitions.

55%
82%
Hype

Short-term fixture buzz / excitement signal.

44%
4.97
Momentum

Recent goal-scoring trend (weighted goals signal).

4.77

Match Outcome

Match Outcomeresults breakdown
1010
2.20
Points per Game

Average points per match across the sampled games (max 3).

1.70
70%
Win Rate

Share of sampled matches won.

50%
10%
Draw Rate

Share of sampled matches that ended level.

20%
20%
Loss Rate

Share of sampled matches lost (lower is better).

30%
30%
Clean Sheet20%

Share of matches with no goals conceded.

10%
0%
Failed to Score

Share of matches where the team didn't score (lower is better).

10%

Goal Scoring

Goal Scoringattacking output
1010
3.00
Avg Goals Scored

Goals scored per match across the sampled games.

2.80
100%
Scored > 0.595%

Share of matches where the team scored at least once.

90%
100%
Over 1.5100%

Share of matches with total goals > 1.5.

100%
70%
Over 2.580%

Share of matches with total goals > 2.5.

90%
70%
Over 3.575%

Share of matches with total goals > 3.5 — high-scoring affairs.

80%
70%
BTTS75%

Share of matches where both teams scored.

80%
40%
BTTS & Win

Share of matches won while both teams scored — strong attack with a defensive lapse.

40%
50%
Scored Both Halves55%

Share of matches with a goal in both the 1st and 2nd half.

60%

Defensive Solidity

Defensive Soliditygoals & shots conceded
1010
1.70
Avg Goals Conceded

Goals conceded per match (lower is better).

2.00
30%
Clean Sheet20%

Share of matches with no goals conceded.

10%

xG Trends

xG TrendsEWMA-smoothed performance
1010
1.00
EWMAxG For

Smoothed expected goals created per match — top attacks hit > 2.5/match, mid-table sits around 1.4.

2.52
EWMAxG Against

Smoothed expected goals conceded per match — elite defenses < 1.0, struggling sides > 2.0.

-1.52
EWMAxG Diff

Net xG: attack minus defense. ±1 is dominant/poor; ±2 is title-contender or crisis-level.

1.23
EWMAFinishing Edge

Goals scored minus xG. +0.3 is clinical, −0.3 is wasteful; ±1 is statistical outlier.

0.12
EWMAxG per Shot

Average chance quality per attempt — 0.10 is mid, 0.15+ means the team only shoots from dangerous spots.

Possession & Passing

Possession & Passingball control
1010
-0.11
EWMAPossession Trend

Smoothed possession differential — team minus opponent. ±0.1 is normal, ±0.2 is strong dominance.

HT / FT Patterns

HT / FT Patternshalf-time vs full-time outcomes
1010
50%5/10
Leading at HT50%

Share of matches the team led at halftime — fast-start signal.

50%5/10
40%4/10
Level at HT

Share of matches level at halftime — balanced or low-tempo openings.

20%2/10
10%1/10
Trailing at HT

Share of matches the team trailed at halftime — slow starts (lower is better).

30%3/10
70%7/10
HT/FT Same Outcome75%

Share of matches where the W/D/L state at halftime matched the full-time result — game-state stability.

80%8/10
100%5/5
Led at HT → Won90%

Of matches led at HT, share converted into a full-time win — closing strength.

80%4/5
0%0/1
Trailed at HT → Recovered17%

Of matches trailing at HT, share rescued to a draw or win — comeback resilience.

33%1/3

Goal Timing

Goal Timingwhen goals happen
events 10/1010/101010
23%
0-15'19%

Hot starts — share of the team's goals scored in the opening 15 minutes.

15%
19%
16-30'17%

Early control — share scored between the 16th and 30th minute.

15%
3%
31-45'11%

Pre-HT push — share scored in the run-up to halftime.

19%
13%
46-60'19%

Restart wave — share scored in the first 15 minutes after HT.

26%
26%
61-75'17%

Game-state shift — share scored between minutes 61 and 75.

7%
16%
76-90+'17%

Late-game finishers — share scored from the 76th minute onwards (incl. stoppage time).

19%

First-Goal Edge

First-Goal Edgewho strikes first
events 10/1010/101010
70%7/10
Scored First70%

Share of matches where the team opened the scoring — fast-start signal.

70%7/10
30%3/10
Conceded First

Share of matches where the team conceded the opening goal (lower is better).

30%3/10
86%6/7
Win when Scoring First71%

Of matches the team scored first, share converted into a win — closing strength after the opener.

57%4/7
33%1/3
Win when Conceding First33%

Of matches conceding first, share rescued into a win — comeback strength.

33%1/3
17'
Avg Min. 1st Goal Scored

Average minute of the team's first goal — earlier means faster starters.

18'
29'
Avg Min. 1st Goal Conceded

Average minute of the first goal conceded — later is better (defense holds longer).

14'

Late-Game Strength

Late-Game Strengthafter the 75th minute
events 10/1010/101010
50%5/10
Scored after 75'45%

Share of matches with a late goal scored by the team — late finishers signal.

40%4/10
30%3/10
Conceded after 75'

Share of matches the team conceded a late goal — late-game vulnerability (lower is better).

50%5/10
100%6/6
Lead Saved after 75'100%

Of matches leading at 75', share closed out for a win — closing strength.

100%4/4
0%0/6
Lead Lost after 75'

Of matches leading at 75', share dropped to a draw or loss — late-game collapse risk.

0%0/4
0%0/10
Any Goal in Stoppage Time

Share of matches with any goal in stoppage time (90+) — late-drama frequency.

0%0/10

Set Pieces

Set Piecespenalty / own-goal share
events 10/1010/101010
84%26/31
Open-Play Share90%

Of the team's scored goals, share from open play — non-set-piece scoring quality.

96%26/27
13%4/31
Penalty Share

Of the team's scored goals, share from penalty kicks — penalty dependency.

4%1/27
3%1/31
Opp Own-Goal Bonus

Of the team's scored goals, share that were opponent own-goals — pressure / fortune.

0%0/27
0%0/16
Penalty Conceded Share

Of conceded goals, share from opponent penalties — defensive discipline (lower is better).

10%2/21
0%0/16
Own-Goal Cost

Of conceded goals, share that were the team's own goals — pressure-induced errors (lower is better).

5%1/21

Corners

Cornersset-piece pressure
1010
-5.35
EWMACorners Diff

Smoothed corner differential per match — long-term territorial advantage (±2 is strong).

Cards & Discipline

Cards & Disciplineyellows, reds & fouls
events 10/1010/101010
56%5/9
Match Cards > 3.563%

Share of matches with total card points (both teams, yellow=1 / red=2, 2Y→R counted as 2) > 3.5 — Over 3.5 line.

71%5/7
9/107/10
22%2/9
Match Cards > 4.525%

Share of matches with total card points > 4.5 — Over 4.5 line.

29%2/7
9/107/10
74%
Cards in 2nd Half

Share of card events that occur after halftime — late-discipline tendency.

66%

Venue Edge

Venue EdgeHaugesund at home · Ranheim on the road
47
2.50
PPG at Venue

Points per match at the venue — home team at home, away team away.

1.43
75%3/4
Win Rate59%

Share of sampled matches won.

43%3/7
0%0/4
Loss Rate

Share of sampled matches lost (lower is better).

43%3/7
2.50
Avg Goals Scored

Goals scored per match across the sampled games.

2.57
1.00
Avg Goals Conceded

Goals conceded per match (lower is better).

2.57
25%1/4
Clean Sheet13%

Share of matches with no goals conceded.

0%0/7
75%3/4
BTTS80%

Share of matches where both teams scored.

86%6/7
50%2/4
Over 2.575%

Share of venue matches with total goals > 2.5.

100%7/7
0.94
EWMAAttack xG (EWMA)

Smoothed xG created at venue — long-term attacking strength in this fixture's venue context.

1.84
EWMADefense xG (EWMA)

Smoothed xG conceded at venue — defensive strength in this fixture's venue context (lower is better).